Coding: Ray Casting in 2D pixel game engine by Yoharol June 15, 2019 Categories works Tags coding An experiment about creating a 3D FPS game on 2D pixel engine, for learning raycasting theory and pico-8 both. Arrow keys to play, Z to shoot. As a game engine with hard constraints and high DIY ability, PICO-8 deserve digging deeper. Share Tweet LinkedIn Reddit Previous Game: The Last Drop Next Game: Lost